- Author
- Adrian Hon, interviewing Laura Kröger
- Published
- 19 March 2025
- Kind
- Edited interview on a personal blog
- Original
- mssv.net/2025/03/19/the-collective-ambition-behind-odysseus/
- Subject
- Games and game design
- Themes
- Invented worlds
What it is
Adrian Hon is a writer working on a book about immersive art. Hon met Laura Kröger at the Knutepunkt 2025 conference. The post is an edited transcript of the talk. It also gives background and further reading about the larp.
What it says
- Hon writes that over two hundred volunteers turned a school into a spaceship for €190,000.
- Kröger quotes Montola's definition of clockwork larp as interdependent tasks that form story-driving loops.
- Kröger says every character had about ten pre-written connections, layered with jobs and surprise events.
- Kröger says the larp ran as a non-profit with about twenty core team leads.
- Kröger recalls 968 sign-ups for 312 places in 2024, over three times the places.
- Kröger says a paid version might need €1000 tickets and 1000 to 1500 people yearly.
- Kröger spent about 2000 hours and will not repeat it as a volunteer.
What evidence it gives
The post is a first-person account from the lead producer. It gives numbers for budget, tickets, sign-ups, crew and hours. None of these are checked against outside records in the post.
Interests and limits
Kröger speaks for the project, which is now seeking funds. The post notes that Hon is not affiliated with the campaign. The sustainability estimates are rough guesses, not tested. The transcript was edited, so some wording is not original.
Connections
These links are this wiki's own reading, not claims the sources make.
- Care at Scale. Chachra treats infrastructure as a system of collective care. Odysseus shows this at small scale, with over two hundred volunteers running a spaceship. One organizer spent about 2000 hours and will not repeat it as a volunteer. So it also shows what care costs its carers.