A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement

A game studies article that proposes a method for tracing how real-time strategy play developed.

Author
Simon Dor, Université de Montréal
Published
Undated
Kind
Academic journal article in game studies, using 1990s magazine reviews
Original
www.kinephanos.ca/2014/real-time-strategy/
Subject
Games and game design
Themes
How forms evolve

What it is

Simon Dor is at the Université de Montréal. The article draws on Michel Foucault's idea of discourse. It asks how real-time strategy became a genre and how common strategies emerged. The method comes first, and the full history is left for later.

What it says

What evidence it gives

The article reads magazine reviews, strategy guides and walkthroughs of Dune II, mostly from 1993. It adds a 1996 Warcraft II review and a 1997 article. It counts 21 reviews. It gives no player data and no experiments. The Foucault framework is argued, not tested.

Interests and limits

Dor presents the piece as a methods proposal. The full project is called too ambitious for one article. Most evidence concerns one game, Dune II, and its reviews. The page text carries no publication date.