How forms evolve

Where a genre, a practice or a language came from.

These sources trace how a form took shape over time. Their subjects include strategy games, jungle, Forth and a saints' tale. They are histories more than arguments.

Part of Society. 14 sources from 9 subjects. A source can carry several themes. These tags are this wiki's own reading, not claims the sources make.

Related themes: Taste and judgment, Who holds the power.

Hauntology

Not stated (Wikipedia contributors). From Art movements and theory.

A Wikipedia article on hauntology, the idea of the past haunting the present.

The Concept of the Aesthetic

James Shelley (Auburn University), Stanford Encyclopedia of Philosophy. From Art movements and theory.

A philosophy encyclopedia entry tracing how the concept of the aesthetic developed from 18th-century taste.

Vorticism

Not stated (Wikipedia contributors). From Art movements and theory.

A Wikipedia article on Vorticism, a short-lived British modernist art movement of 1914.

Forth: The programming language that writes itself: The Web Page

Dave Gauer (ratfactor.com). From Compilers and interpreters.

A long illustrated essay tracing the history of Forth and how a Forth system works.

The cultural evolution of distortion in music (and other norms of mixed appeal)

Gregory A. Bryant and Paul E. Smaldino. From Consonance and tuning.

A journal paper on how musical distortion evolved culturally, with a simulation model.

A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement

Simon Dor, Université de Montréal. From Games and game design.

A game studies article that proposes a method for tracing how real-time strategy play developed.

The invention of the MMO

Virginia Postrel and Works in Progress. From Games and game design.

A magazine feature on Habitat, the 1980s online world for the Commodore 64.

Hangul

Not stated. From History and places.

A Wikipedia article on Hangul, the Korean alphabet, covering its history, design and use.

What Heraldry and Japanese Mon Can Teach Us About Building Visual-Identity Generators

Ben Overmyer. From Images made by rules.

A comparison of two emblem traditions as systems of generative rules.

Shadow of the Colossus: An oral history

Matt Leone (Design Room). From Making visual worlds.

An oral history of how the game Shadow of the Colossus was made.

The Impact of Jungle Music in 90s Video Game Development

Gustavo Pezzi, Pikuma. From Music listening and scenes.

A blog post tracing jungle music from UK rave culture into 90s console game soundtracks.

Hru and Hua: A Secret Egregore of the A.A. and H.O.G.D.?

FraterP (Frater Praemonstro), Order of the Thelemic Golden Dawn. From Occult, myth and religion.

An occult essay tracing the names Hru and Hua across magical systems.

The Secret History of Knocking on Wood

Benjamin Breen. From Occult, myth and religion.

An essay on where knocking on wood comes from, and on AI.

The two Christian saints who are secretly the Buddha

Signore Galilei. From Occult, myth and religion.

A short blog post on how the Buddha's story became a Christian saints' tale.