- Author
- Kimimi
- Published
- 15 May 2023
- Kind
- Personal blog review of a 1990s console game
- Original
- kimimithegameeatingshemonster.com/2023/05/15/the-firemen/
- Subject
- Games and game design
- Themes
- Taste and judgment
What it is
Kimimi runs a blog about older games. This post reviews The Firemen. The player leads two firefighters through a burning skyscraper. The review describes the mechanics and gives an opinion of them.
What it says
- The player controls only Pete, who carries a water cannon with two shot types.
- The review praises Danny, the AI partner, for acting on tasks without being prompted.
- The game treats flames as enemy types with defined rules, not realistic fire.
- The review says scripted backdrafts cannot be dodged by memory. The first door always triggers one.
- Clearing boss fires restores full health. The game gives three continues and no lives.
- The reviewer finished in 48 minutes and presents the short length as a strength.
- The review concludes that few games capture the chaos and bravery of firefighting as well.
What evidence it gives
The review rests on one playthrough. The reviewer calls the run scrappy and puts it at 48 minutes. It gives no scores, screenshots in the text or comparisons with measured data.
Interests and limits
This is one reviewer's taste, based on a single run. The page says reader donations support the blog. Nothing is said about sales or how the game was received at release. The review does not test the game against others in the genre.
Connections
These links are this wiki's own reading, not claims the sources make.
- Network Wars and the Mystery of the Disappearing AI. The review praises Danny, an AI partner who acts without being prompted. Lantz would call Danny part of the game's rules. Yet the review treats Danny almost as a colleague. How much of companionship is reliable rules?