Game design is simple, actually

A blog essay that sets out twelve steps for understanding game design.

Author
Raph Koster
Published
3 November 2025
Kind
Personal blog essay, argued from experience with examples
Original
www.raphkoster.com/2025/11/03/game-design-is-simple-actually/
Subject
Games and game design
Themes
Rules that generate, Getting good

What it is

Raph Koster is a game designer and the author of A Theory of Fun. The essay is a cheat sheet in twelve steps. Each step ends with a bottom-line sentence. The aim is to show how fun, loops, feedback, pacing and motivation fit together.

What it says

What evidence it gives

The essay offers argument and worked examples. The examples include a stick-clicking game, Snake, Pac-Man, Tetris and Connect Four. It names theorists such as Nicole Lazzaro, Roger Caillois and Mark LeBlanc. It cites no studies and gives no data.

Interests and limits

The author is a working designer who sells books. The page carries affiliate links to them. The essay calls its own list a strategy guide that others may dispute. The original site refused the download. The text came from a Wayback Machine copy dated 19 October 2026. The essay claims to cover all game types without testing that.

Connections

These links are this wiki's own reading, not claims the sources make.