- Author
- Gustavo Pezzi, Pikuma
- Published
- 29 Jul 2024
- Kind
- Blog post on a programming school's site, a music history with game examples
- Original
- pikuma.com/blog/jungle-music-video-game-drum-bass
- Subject
- Music listening and scenes
- Themes
- How forms evolve
What it is
Gustavo Pezzi writes for Pikuma, a school that teaches programming. The post says it is less technical than the site's other posts. It explains what jungle is and where it came from. It also says why jungle fit PlayStation and Nintendo 64 games.
What it says
- Pezzi says jungle began in the UK in the late 80s.
- Fabio and Grooverider mixed R&B and funk with fast techno and house beats, it says.
- It calls the Amen Break arguably the most popular sample in jungle.
- Pezzi ties jungle to Jamaican sound systems. Ragga vocals and dub samples were common early on.
- The article credits pirate stations like Kool FM and Rinse FM for jungle's UK spread.
- It lists subgenres including ragga, atmospheric, liquid, jazzstep, darkstep, techstep and sambass.
- Pezzi says jungle suited fast 3D console games. The post surveys titles like Wipeout and Ape Escape.
What evidence it gives
The post offers narrative history and named examples. It cites interview remarks from Goldie, Roni Size and Tim Wright without links. Most game sections embed an audio clip. It ends by recommending one book, State of Bass by Martin James.
Interests and limits
Pikuma sells programming courses, and the post points readers to its PlayStation programming lectures. The post gives no footnotes for its history or interview claims. The audio clips were not heard, so only the written text was read. It is a personal selection of games. The author says the list is not complete.