The invention of the MMO

A magazine feature on Habitat, the 1980s online world for the Commodore 64.

Author
Virginia Postrel and Works in Progress
Published
9 September 2026
Kind
Magazine history feature, built on interviews and older sources
Original
www.worksinprogress.news/p/the-invention-of-the-mmo
Subject
Games and game design
Themes
How forms evolve, Invented worlds

What it is

Virginia Postrel is a contributing editor at Works in Progress. The essay recounts how Habitat arose, how it worked and what happened in play. It starts with the Commodore 64 and the Q-Link network. It then follows the game from its pilot to its public launch as Club Caribe.

What it says

What evidence it gives

The essay relies on interviews with Alex Handy, Chip Morningstar, F Randall Farmer, Stuart Cass. It quotes the 1990 Morningstar and Farmer paper, Compute! magazine and Jesper Juul's book. It gives prices, memory sizes and one money-supply incident. It presents no tests or measurements of its own.

Interests and limits

Most accounts are recollections from the creators and fans, decades later. The essay does not state any financial interest. The subtitle says 1982 for the first massively multiplayer world. The text gives a public launch in 1989. The essay covers one game and does not compare it with other early online worlds.