These sources describe how invented worlds reached a screen on limited budgets. One is an oral history of a game. The other is a fan's survey of promotional films. This page lists two sources.
Live Action Mecha of the '80s and '90s
The post covers four low-budget promos and one film from 1985 to 1998. Each gets a few lines of commentary. The embedded videos were not viewed. Reader comments suggest further titles.
Shadow of the Colossus: An oral history
Matt Leone arranges quotes from the director, producers, composer and Sony staff worldwide. The account covers early concepts, schedule fights, Western feedback, sales and legacy. Everything rests on recollections 20 years after the fact. Some extra interviews sit behind a subscription.
Connections to other subjects
These links are this wiki's own reading, not claims the sources make.
- Shadow of the Colossus: An oral history and Pure Silicon Demo Coding: No CPU, No Memory, Just 4k Gates, from Systems and hardware. Both records are shaped by what got removed. The plan Ueda describes fell from 48 colossi to 16. The chip intro was trimmed to 293 flip-flops. Here the limit is not an obstacle to the design, but part of its history.
Glossary
- Colossus
- One of the giant creatures the player must climb and defeat in the game.
- Deforming collision
- The game's technique for letting the hero cling to and move on giant moving bodies.
- EGA
- An early color graphics standard for personal computers.
- Garage kit
- A limited-run model kit made by hobbyists or small studios.
- Mecha
- Fictional piloted robots, especially in Japanese anime and manga.
- Oral history
- A narrative built by arranging quotes from many people who took part.
- OVA
- Original video animation, an anime made for home video.
- SCEA
- Sony Computer Entertainment America, Sony's US game division.