Making visual worlds

Two sources on how invented worlds reached a screen.

These sources describe how invented worlds reached a screen on limited budgets. One is an oral history of a game. The other is a fan's survey of promotional films. This page lists two sources.

Themes here: Invented worlds (2), How forms evolve (1).

Live Action Mecha of the '80s and '90s

Sean O'Mara (Zimmerit). 25 January 2016. Short blog feature on a fan site, with embedded videos.

The post covers four low-budget promos and one film from 1985 to 1998. Each gets a few lines of commentary. The embedded videos were not viewed. Reader comments suggest further titles.

Shadow of the Colossus: An oral history

Matt Leone (Design Room). 14 October 2025. Journalistic oral history built from interviews with 14 people.

Matt Leone arranges quotes from the director, producers, composer and Sony staff worldwide. The account covers early concepts, schedule fights, Western feedback, sales and legacy. Everything rests on recollections 20 years after the fact. Some extra interviews sit behind a subscription.

Connections to other subjects

These links are this wiki's own reading, not claims the sources make.

Glossary

Colossus
One of the giant creatures the player must climb and defeat in the game.
Deforming collision
The game's technique for letting the hero cling to and move on giant moving bodies.
EGA
An early color graphics standard for personal computers.
Garage kit
A limited-run model kit made by hobbyists or small studios.
Mecha
Fictional piloted robots, especially in Japanese anime and manga.
Oral history
A narrative built by arranging quotes from many people who took part.
OVA
Original video animation, an anime made for home video.
SCEA
Sony Computer Entertainment America, Sony's US game division.