Shadow of the Colossus: An oral history

An oral history of how the game Shadow of the Colossus was made.

Author
Matt Leone (Design Room)
Published
14 October 2025
Kind
Journalistic oral history built from interviews with 14 people
Original
www.designroom.site/shadow-of-the-colossus-oral-history/
Subject
Making visual worlds
Themes
Invented worlds, How forms evolve

What it is

Design Room, a games-industry publication, ran this piece for the game's 20th anniversary. Leone interviewed 14 people, 11 of whom worked on the game. The piece arranges their quotes into a narrative.

What it says

What evidence it gives

The piece rests entirely on interview recollections from participants. Some quotes were translated from Japanese. Accounts sometimes conflict, for example over whether the US office turned the game down. Sales figures are from memory.

Interests and limits

Interviewees recall events from 20 years ago and may flatter themselves or their employer. Several worked for Sony, which published the game. Extended interviews are paywalled and were not part of the text read. Nearly all voices are Sony staff, with a composer and one outside programmer.

Connections

These links are this wiki's own reading, not claims the sources make.